A lot of things are going on with QL Japanese Kana at the moment: the test and practise result views have been made more consistent, achievements are mostly in place, in-app billing library has been added (but not configured on the server side), the database has been updated to support notifications, tests can now be re-taken at once and loads of improvements and tweaks all over…
A new idea for a side project have come up as well: a stand alone fast-paced practise game with a single game mode where you need to give correct answers before you run out of time and the character reaches the bottom of the screen. Most of the current codebase and resources should be useful for such a game, so implementation time should be relatively low.