A new version of QL Japanese Kana went live on the Google Play store a few days ago. It contains a reverse practise bug fix, better tracking of crashes and almost a hundred new reading examples spread across hiragana and katakana.
Go check it out if you havent already!
A new version of QL Japanese Kana (220.127.116.11) is now live on Google Play. A new game mode has been added: In Reverse Practise, you are provided with a sound (for instance “ka”) and a number of hiragana/katakana characters to choose from.
A new version of QL Japanese Kana (18.104.22.168) is now live on Google Play. This update contains a new status indicator (above the settings button) on the main menu screen.
Hopefully, users who did not know they can connect to Google Play to get achievements will notice it and get onboard.
A new version of QL Japanese Kana (22.214.171.124) is now live on Google Play. This update contains improvements to the statistics screen (stability and clarification) and a new message when trying to click locked chapters (explaining you have to get good test results to unlock them).
A new version of QL Japanese Kana (126.96.36.199) is now live on Google Play.
This update contains a bug fix for a minor menu screen issue and improves the possibility to track down bugs in future releases.
A new version of QL Japanese Kana (188.8.131.52) is now live on Google Play.
The update contains improvements to the support of different resolutions, especially (ultra) wide aspect ratio ones.
A new version (184.108.40.206) is now live on Google Play. This update contains a bug fix for a possible menu screen issue.
Check it out at Google Play.
A new version (220.127.116.11) of QL Japanese Kana has been released on Google Play. The update contains a small database reading fix, animations to multiple screens, and the addition of “alternative reading” to the study view (where applicable).
A lot of things are going on with QL Japanese Kana at the moment: the test and practise result views have been made more consistent, achievements are mostly in place, in-app billing library has been added (but not configured on the server side), the database has been updated to support notifications, tests can now be re-taken at once and loads of improvements and tweaks all over…
A new idea for a side project have come up as well: a stand alone fast-paced practise game with a single game mode where you need to give correct answers before you run out of time and the character reaches the bottom of the screen. Most of the current codebase and resources should be useful for such a game, so implementation time should be relatively low.
Quick update: loads of things are being polished and adjusted.
For instance, the study screen is undergoing some changes and improvements, and animations are now in place. Enhanced multi-resolution support is an ongoing work as well for most views.
Most new icons are in place now, and Google Play achievements are being created on the server side and integrated into the client.